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Clements, Jonathan: Anime. A History. London: British Film Institute, 2013. (256 S.) 
Added by: joachim (29 Jul 2014 15:52:46 UTC)   
Resource type: Book
Languages: englisch
ID no. (ISBN etc.): 9781844573905
BibTeX citation key: Clements2013
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Categories: General
Keywords: Animation, Historischer Überblick, Japan, Randformen des Comics
Creators: Clements
Publisher: British Film Institute (London)
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Views index: 2%
Popularity index: 0.5%
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Abstract
Japanese animation is at the nexus of an international multimedia industry worth over $6.5 billion a year, linked to everything from manga to computer games, Pokémon and plushies. In this comprehensive guide, Jonathan Clements chronicles the production and reception history of the entire medium, from a handful of hobbyists in the 1910s to the Oscar-winningSpirited Away and beyond.
Exploring the cultural and technological developments of the past century, Clements addresses issues of historiography within Japanese academic discourse and covers previously neglected topics such as wartime instructional animation and work-for-hire for American clients. Founded on the testimonies of industry professionals, and drawing on a myriad of Japanese-language documents, memoirs and books, Anime: A History illuminates the anime business from the inside – investigating its innovators, its unsung heroes and its controversies.

Table of Contents

Acknowledgments (v)

Introduction: What do we talk about when we talk about anime? (1)

1. Kid Deko’s New Picture Book: Early cartoons in Japan 1912–21 (20)
2. The Film Factories: Animation technique and technology 1921–37 (35)
3. The Shadow Staff: Japanese animation at war 1931–48 (53)
4. The Seeds of Anime: Japanese animation industries 1946–62 (74)
5. Dreams of Export: Tōei Dōga and MOM production 1953–67 (93)
6. Warrior Business: Tezuka’s anime revolution in context 1961–67 (112)
7. The Brown Screen: Trended change in Japanese animation 1966–83 (133)
8. The Third Medium: The transformation of ownership and access 1977–96 (157)
9. The Pokémon Shock: Anime goes global 1984–97, 1997–2006 (177)
10. The Digital Engine: New technologies in animation 1983–2012 (191)

Epilogue: The end of anime’s first century (213)

Bibliography (221)
Index (236)


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