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Baetens, Jan und Hugo Frey: The Graphic Novel. An Introduction. (Cambridge Introductions to Literature.) Cambridge [etc.]: Cambridge Univ. Press, 2014. (286 S.) 
Added by: joachim (04 Nov 2014 14:38:39 UTC)   Last edited by: joachim (04 Nov 2014 15:20:31 UTC)
Resource type: Book
Languages: englisch
DOI: 10.1017/CBO9781139177849
ID no. (ISBN etc.): 9781107025233
BibTeX citation key: Baetens2014
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Categories: General
Keywords: Bechdel. Alison, Clowes. Daniel, Einführung, Format, Spiegelman. Art, USA, Ware. Chris
Creators: Baetens, Frey
Publisher: Cambridge Univ. Press (Cambridge [etc.])
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Abstract
This book provides both students and scholars with a critical and historical introduction to the graphic novel. Jan Baetens and Hugo Frey explore this exciting form of visual and literary communication, showing readers how to situate and analyze graphic novels since their rise to prominence half a century ago. Several key questions are addressed: What is the graphic novel? How do we read graphic novels as narrative forms? Why is page design and publishing format so significant? What theories are developing to explain the genre? How is this form blurring the categories of high and popular literature? Why are graphic novelists nostalgic for the old comics? The authors address these and many other questions raised by the genre. Through their analysis of the works of many well-known graphic novelists – including Bechdel, Clowes, Spiegelman and Ware – Baetens and Frey offer significant insights for future teaching and research on the graphic novel.

Table of Contents

List of illustrations (vii)
Acknowledgments (ix)

1. Introduction: The Graphic Novel, a Special Type of Comics (1)

Part One – Historical Context (25)
2. Adult Comics before the Graphic Novel: From Moral Panic to Pop Art Sensationalism, 1945–c.1967 (27)
3. Underground Comix and Mainstream Evolutions, 1968–c.1980 (54)
4. “Not Just for Kids”: Clever Comics and the New Graphic Novels (74)

Part Two – Forms (101)
5. Understanding Panel and Page Layouts (103)
6. Drawing and Style, Word and Image (134)
7.  The Graphic Novel as a Specific Form of Storytelling (162)

Part Three – Themes (189)
8. The Graphic Novel and Literary Fiction: Exchanges, Interplays, and Fusions (191)
9. Nostalgia and the Return of History (217)
10. A Short Bibliographical Guide (246)

Notes (259)
Index (277)


  
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