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Kashtan, Aaron: Between Pen and Pixel. Comics, Materiality, and the Book of the Future. (Studies in Comics and Cartoons, 5.) Columbus: Ohio State Univ. Press, 2018. (210 S.) 
Resource type: Book
Languages: englisch
ID no. (ISBN etc.): 978-0-8142-1364-3
BibTeX citation key: Kashtan2018
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Categories: General
Keywords: Digitalisierung, Materialität
Creators: Kashtan
Publisher: Ohio State Univ. Press (Columbus)
Abstract
In Between Pen and Pixel: Comics, Materiality, and the Book of the Future, Aaron Kashtan argues that paying attention to comics helps us understand the future of the book. Debates over the future of the book tend to focus on text-based literature, particularly fiction. However, because comics make the effects of materiality visible, they offer a clearer demonstration than prose fiction of how the rise of digital reading platforms transforms the reading experience. Comics help us see the effects of alterations in features such as publication design and typography, whereas in print literature, such transformations often go unnoticed.
With case studies of the work of Alison Bechdel, Matt Kindt, Lynda Barry, Carla Speed McNeil, Chris Ware, and Randall Munroe, Kashtan examines print comics that critique digital technology, comics that are remediated from print to digital and vice versa, and comics that combine print and digital functionality. Kashtan argues that comics are adapting to the rise of digital reading technologies more effectively than print literature has yet done. Therefore, looking at comics gives us a preview of what the future of the book looks like. Ultimately, Between Pen and Pixel argues that as print literature becomes more sensitive to issues of materiality and mediacy, print books will increasingly start to resemble to comic books.

Table of Contents

List of Illustrations ()
Acknowledgments ()

Introduction: Comics, Materiality, and the Future of the Book ()

1. My Mother Was a Typewriter: Fun Home and the Relevance of Materiality to Comics Studies ()
2. Talismans: How Print Comics Have Responded to the Crisitunity of Digital Media ()
3. Click and Drag: The Continuing Relevance of Print to Digital Comics ()
4. Guided View: How Comics Move from Print to Digital and Back ()
5. Between Panel and Screen: Comics That Are Print and Digital at Once ()

Conclusion: Applications for Studying and Teaching Comics ()

Works Cited ()
Index ()


  
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