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McCloud, Scott: Reinventing Comics. How Imagination and Technology Are Revolutionizing an Art Form. New York: Harper, 2000. (250 S.)
Added by: joachim (20 Jul 2009 01:29:32 UTC) Last edited by: joachim (11 Apr 2014 11:29:22 UTC)
|Resource type: Book
ID no. (ISBN etc.): 0060953500
BibTeX citation key: McCloud2000
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Keywords: Anleitung, Autorenpoetik, Comic-Industrie, Digitalisierung, McCloud. Scott, Metaisierung, USA, Webcomics
Publisher: Harper (New York)
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In 1993, Scott McCloud tore down the wall between high and low culture with the acclaimed international hit Understanding Comics, a massive comic book that explored the inner workings of the world’s most misunderstood art form. Now, McCloud takes comics to the next level, charting twelve different revolutions in how comics are created, read, and perceived today, and how they’re poised to conquer the new millennium. Part One of this fascinating and in-depth book includes: the life of comics as an art form and as literature; the battle for creators’ rights; reinventing the business of comics; the volatile and shifting public perceptions of comics; and sexual and ethnic representation in comics. Then in Part Two, McCloud paints a picture of comics’ digital revolutions, including: the intricacies of digital production; the exploding world of online delivery; and the ultimate challenges of the infinite digital canvas.
(1) Introduction. The Twelve Revolutions (2) Windmills anf Giants (2.1) Setting Course. A „Low" Art Takes the High Road (2.2) Negativeland. The Business of Comics (2.3) Community Standards. The View from Outside (2.4) Big World. The Battle of Diversity (3) Catching a Wave (3.1) The Thing About Tools. Some Thoughts on Computers (3.2) Through the Door. Digital Production (3.3) The Frictionless Economy. Digital Delivery (3.4) The Infinite Canvas. Digital Comics; Bibl.
Added by: Mathis Bicker Last edited by: joachim