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Booker, M. Keith: May Contain Graphic Material. Comic Books, Graphic Novels, and Film. New York: Praeger, 2007. (210 S.) 
Added by: joachim (21 Oct 2009 15:31:47 UTC)   Last edited by: joachim (27 Oct 2013 12:15:40 UTC)
Resource type: Book
Languages: englisch
ID no. (ISBN etc.): 0275993868
BibTeX citation key: Booker2007
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Categories: General
Keywords: Adaption, Comic-Verfilmung
Creators: Booker
Publisher: Praeger (New York)
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Abstract
Since the first “Superman” film came to the screen in 1978, films adapted from comics have become increasingly prominent. But 1978 was also important because it was the year of release for Will Eisner’s “A Contract with God, and Other Stories”, generally credited as the first long-form comic book to label itself as a “graphic novel.” Since that time, advances in computer-generated special effects have significantly improved the ability of film to capture the style and action of comics, producing such hugely successful films as “X-Men” (2000) and “Spider-Man” (2002). Meanwhile, the genre of the graphic novel has greatly evolved as a form, taking comics in dramatically new and different directions, generally darker and more serious than conventional comics. The Batman franchise has provided adaptations of a classic comic-book motif inflected through the “Dark Knight” graphic novels of Frank Miller. The marriage of new film technology and the development of the graphic novel has produced a number of important innovations in film, including such breakthrough efforts in visual art as “The Crow” (1994), and “Sin City” (2005).
Films such as “Road to Perdition” (2002) and “A History of Violence” (2005) have provided interesting adaptations of noirish graphic novels that rely somewhat less on visual style to achieve their effects. Graphic novels have formed the basis for less visually spectacular, but intelligent and thoughtful films such as “Ghost World” (2001) and “American Splendor” (2002).The author surveys this important development in film history, tracking the movement to a more mature style in comics, and then a more mature style in films adapted from comics. He focuses on detailed discussions of 15 major films or franchises, but also considers the general impact of graphic novels on the style and content of American film in general.

Table of Contents

Introduction: From Panel to Frame (ix)

1. The Superman Film Franchise (1)
2. The Batman Film Franchise (17)
3. The Crow (33)
4. Men in Black and Men in Black II (45)
5. The Blade Trilogy (59)
6. The X-Men Film Franchise (73)
7. Ghost World (87)
8. From Hell (99)
9. The Spider-Man Film Franchise (109)
10. Road to Perdition (125)
11. American Splendor (137)
12. Hellboy (147)
13. Sin City (159)
14. A History of Violence (173)
15. V for Vendetta (185)

Conclusion (197)

Works Cited (199)
Index (207)

A photo essay follows page 86


  
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