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Kidder, Orion Ussner: Telling Stories About Storytelling. The Metacomics of Alan Moore, Neil Gaiman, and Warren Ellis. Thesis (PhD), University of Alberta, Department of English and Film Studies 2010 (200 S.).
|Resource type: Thesis/Dissertation
BibTeX citation key: Kidder2010
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Keywords: "Crisis on Infinite Earths", "Promethea", "Squadron Supreme", "The Sandman", "Transmetropolitan", Ellis. Warren, Gaiman. Neil, Großbritannien, Metaisierung, Moore. Alan, Superheld, USA, Williams III. J.H.
Publisher: University of Alberta (Edmonton)
The Revisionist comics of the 1980s to present represent an effort to literally revise the existing conventions of mainstream comics. The most prominent and common device employed by the Revisionists was self-reflexivity; thus, they created metacomics. The Revisionists make a spectacle of critically interrogating the conventions of mainstream comics, but do so using those same conventions: formal, generic, stylistic, etc. At their most practical level, Revisionist metacomics denaturalise the dominant genres of the American mainstream and therefore also denaturalise the ideological underpinnings of those genres. At their most abstract level, they destabilise the concepts of “fiction,” “reality,” “realism,” and “fantasy,” and even collapse them into each other.
Chapter 1 explains my methodological approach to metacomics: formal (sequence and hybridity), self-reflexive (metafiction, metapictures, metacomics), and finally denaturalising (articulation and myth). Chapter 2 analyses two metacomic cycles in the mainstream (the Crisis and Squadron Supreme cycles) and surveys the self-reflexive elements of Underground comix (specifically with regard to gender and feminist concerns). Chapter 3 presents three motifs in Revisionist comics by which they denaturalise the superhero: the dictator-hero, postmodern historiography, and fantasy genres. Finally, Chapter 4 analyses three major Revisionist comic-book series— Transmetropolitan, Promethea, and Sandman—all of which comment on contemporary culture and the nature of representation using the dominant genres of American comics (science fiction, superhero, and fantasy, respectively).
Table of Contents
Chapter 1: Theory (8)
Chapter 2: History (53)
Chapter 3: Genre (92)
Chapter 4: Culture (137)
Works Cited (185)
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