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Goldsmith, Francisca: The Readers’ Advisory Guide to Graphic Novels. 2. Aufl. (ALA Readers’ Advisory.) Chicago: American Library Association, 2017. (215 S.) 
Added by: joachim (15 May 2012 06:05:11 Europe/Berlin)   Last edited by: joachim (19 Oct 2018 12:24:26 Europe/Berlin)
Resource type: Book
Languages: englisch
ID no. (ISBN etc.): 987-0-8389-1509-7
BibTeX citation key: Goldsmith2010
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Categories: General
Keywords: Bibliographie, Bibliothekswesen, Einführung, Kanon
Creators: Goldsmith
Publisher: American Library Association (Chicago)
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Abstract
Ensuring its continued usefulness as a tool for both RA and collection development, Francisca Goldsmith’s The Readers' Advisory Guide to Graphic Novels has been updated to encompass a bounty of new titles, authors, and styles. Suitable for newbies and hardcore fans alike, the new second edition of this book
  • sketches in the history of graphic novels, tracing their evolution and showing what makes them unique;
  • explores traditional and cutting edge titles most friendly to children, teens, and adults, reflecting the burgeoning and maturing publishing efforts made for each of these audiences;
  • discusses common themes, topics, and the place of diversity in graphic novels;
  • gives in-depth guidance on ways to connect readers to titles they’ll be sure to love;
  • offers ideas for media tie-ins, displays, programming, book clubs, and more;
  • includes annotated bibliographies, with appeal characteristics noted, and multiple indexes to ensure that locating the right graphic novel is a snap; and
  • provides detailed tips for keeping current and aware of new titles and trends.

Table of Contents

Series Introduction
Acknowledgments
Introduction

I. What’s Special about Graphic Novels: A Background for Readers’ Advisors
Do Readers Need Graphic Novel Advice?
What Is a Graphic Novel?
What Does Reading a Graphic Novel Mean?
What Appeal Factors Are Associated with Graphic Novels and Their Reading?
A Summary of Graphic Novel Appeal Factors
Who Needs to “Do” Graphic Novel Readers’ Advisory Work?
Educating New Graphic Novel Readers’ Advisors

II. Pushing Graphic Novel Advice to Readers
Graphic Novel Reading Advice as Part of a Bigger Advising Picture
Personal Encounters with Readers
Book Displays
Media Tie-Ins
Booktalks and Website Presentations
Book Clubs and Book Discussion Groups
Awards Lists

III. Advising Experienced Graphic Novel Readers: Adults and Older Teens
Age and Gender Preconceptions Continue to Distort Recognition of Interest
Respect for Reading Diversity and Reader Self-Awareness
Yes, Virginia, the Aesthetics Matter Is Real
The Appeals of the Graphic Novel
Beyond Appeal to Interest
Discussing Interest
Advising Adult Enthusiasts

IV. Advising Teens: Developing Readers Who Are Becoming Self-Aware
Teens and the Graphic Novel Market
Offering Support for Artistic Development
Exemplary Casual Reading for Teen Graphic Novel Fans
Offering Graphic Novel Options for Teen Academic Support

V. Moving Traditional Adult Readers Toward Graphic Novel Reading Options
Old Saws Still Alive and Grinding
Bringing Graphic Novels into the Readers’ Advisor’s Purview
Crossing Over
Introducing a Format
Reconnect and Critique Your Advice
Working with Groups
Taking Your Effort to a Really Big Crowd

VI. Growing a New Teen Readership
Why Connect Teens Unfamiliar with This Format to Graphic Novels
Finding Out More about Local Teen Interests and Needs
Presenting Initial Graphic Novel Options to Teens
Teachers and Graphic Novels
Cultural Awareness
Share Your Discoveries—and the Teens’ Discoveries

VII. Graphic Novels and Emerging Readers through the Tween Years: Advising Children as Sequential Art Consumers
Literacy and Graphic Novel Reading
Talking with Children about Their Reading Needs, Desires, and Selections
Graphic Novel Advisory Work with Children: Responsible and Responsive
Is Marketing’s Announcement of Popular Locally Popular?
Kids’ Devotion to Series
Curriculum Needs and Graphic Novel Options: Overview
Tween Preferences

VIII. Graphic Novels to Know for Kids’ Advisory Work
Childhood Reading
Topical Interests

IX. Graphic Novels for Adults and Older Teens—Genres and Topics
How Not to Use These Lists
What’s on the Lists, and What’s Not
How to Use These Lists
Beyond Content Classification to Other Appeal Elements
Applying the Lists in This Chapter

X. Guiding Media Consumers to Graphic Novels, and Guiding Graphic Novel Readers to Other Media
What Limits the Advisor?
Differences Between Viewing and Reading
Advising the Reader on Movies
Cinematic Arts Aren’t Just Movies: The Small Screen
Gamers with a Narrative Bent
Audiobooks
Associated Sequential Art Advisory Work: Web Comics, Editorial Cartoons, and Other Panel Media Expressions
Expecting New Narrative Possibilities

XI. Professional Tools for the Graphic Novel Readers’ Advisor
Online Professional and Fan Sites
Annotated General Print Bibliographies
Book-Length Guidance beyond General Lists
Journals
Awards
Fan Sites and Insights
Social Media Channels
Professional Development Courses and Conference Programs
Finally

Appendix: Short Course for the Advisor New to Graphic Novels
Index


Added by: joachim  Last edited by: joachim
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