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Carter, James Bucky: "Graphic Novels, Web Comics, and Creator Blogs. Examining Product and Process." In: Theory Into Practice 50.3 (2011), S. 190–197. 
Resource type: Journal Article
Languages: englisch
Peer reviewed
DOI: 10.1080/00405841.2011.584029
BibTeX citation key: Carter2011a
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Categories: General
Keywords: Didaktik und Pädagogik, Digitalisierung, Kinder- und Jugendcomics
Creators: Carter
Collection: Theory Into Practice
Abstract
Young adult literature (YAL) of the late 20th and early 21st century is exploring hybrid forms with growing regularity by embracing textual conventions from sequential art, video games, film, and more. As well, Web-based technologies have given those who consume YAL more immediate access to authors, their metacognitive creative processes, and their works or works-in-progress than ever before. This article examines the intersections among young adult texts, particularly graphic novels and Web comics, the Internet, and multiple literacies/types of reading to illustrate how embracing these trends can help educators teach about process and product when considering young adult texts.
  
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